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Camp Invention at the Academy



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At Camp Invention at the Grosse Pointe Academy, campers work together during one of four modules in the camp’s CREATE program. Photo by Nora Ezop
September 05, 2013
Incoming first to sixth graders, 75 of them, immersed themselves in a weeklong series of team building, problem solving, environmental awareness and inventing activities in August at Camp Invention at Grosse Pointe Academy.

It was the Academy’s first time hosting the camp, the National Inventors Hall of Fame Foundation’s nationally acclaimed summer enrichment program created in 1990.


With support from the U.S. Patent and Trademark Office, the foundation developed the curriculum and design, which is to equip local educators with step-by-step instruction on delivering a hands-on approach in creativity, discovery and invention in science, math, history and the arts.

At the Academy, 10 faculty members, eight employees from Ford Motor Company, and faculty, alumni and local high school volunteers led campers through each of the four modules in the camp’s CREATE program. Modules included: Problem Solving on Planet ZAK, Saving Sludge City, I Can Invent: Launchitude and Geo-Games.

The week’s highlights, according to lead teacher Michelle Roberts, were during Saving Sludge City and I Can Invent.

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For Saving Sludge City, campers were challenged to reconstruct a city devastated from pollution into a cleaner, more eco-friendly design.

With I Can Invent, a physics-based competition, teams recycled parts from broken appliances to engineer a Duck Chucking Device, which they used to launch international rubber ducks against opposing teams.

“(Camp was a) great success,” Roberts said. “(We’re) planning running the camp next summer.”


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